Friday, 18 January 2013

Here is a rear view of my racing driver model. I need to add some carbon fiber detail to the Hans device and helmet at some point, but I'm pretty pleased with it.

Tuesday, 8 January 2013

Here are some close ups of the details on the driver model.

Racing Driver

I wanted to create a realistic, but heroic looking Racing Driver character. Combining hard edge elements and organic/clothing in one model. I've tried to make all the equipment and clothing as accurate as possible, but I pushed his overall proportions a little to give him a bit more of a heroic form.
All sculpted and textured in Mudbox, bar the Helmet and Hans device - which were subd modelled in Max.
I decimated the hi res meshes in Zbrush and then rendered them with VRay in Max. He's over 5 million tris in all.

Wednesday, 2 January 2013

Art Archive

I have a load of traditional art I did back when I was an illustrator and some from when I was still doing pencil concepts at game companies. These had been sitting gathering dust until someone suggest I should scan them in and post them online. So here is a little gallery archive: and a few examples below.