These are a set of Driver arms I created for GRID 2. These were mean to be viewed in first person through a helmet/cockpit cam. They didn't feature in the final game as it was decided cockpit/helmet cam would be dropped.
As well a regular normal map they a also have tiling fabric normal maps applied to add detail and realism.
All maps: Dif, Normal, detail normal, spec and AO.
Normal & AO
Monday, 28 October 2013
This is another personal project I'm working on. It's a 3D portrait of my eldest daughter. If this turns out well I may make them an on going series, so she has a record of her growing up. I'll also do the same with my youngest daughter if I can just get her to stay still :-)
Wednesday, 23 October 2013
I've been using scan data more and more in my workflow when creating heads, clothing and equipment. With heads; it can really help to nail a good likeness. Here is a one I did a little while back. He's one of the Art Directors at work. The first image shows the process from the raw scan, through clean up and finally the textured head. The next two images show the finished head.
Saturday, 19 October 2013
I've begun working into the armour panels on the Rhino sculpt. Adding details to break up and add interest to the armour plates. Still not happy with the feet, but something will stick soon as I play with shapes in Dynamesh. More wip pics to follow as I add more nurnies to him.